Classes

One of the core new features of Worms Revolution is the classes, each one having their own abilities, advantages and disadvantages.



The Soldier: The soldier is essentially the bulk of the army. He's simplest class, as he has no real differences from the worms of the previous games. The fact that he is an all-rounder and has no specific features really counts as both an upside and a downside.

The Heavy:

The Heavy is the big toughy of your team, his upside is that he can take and give a real heavy beating, but his downside is that he's really restricted when it comes to moving around the landscape, even when using the rope or the jetpack!

The Scout:

At first the scout may appear to be your regular everyday worm, but he's actually much smaller than the soldier. The scout is quite agile, and can move around the landscape by tail with ease. He is also allowed more fuel when using the jetpack. However, due to his small size, this fella is thrown much further than the other classes.

The Scientist:

The Scientist is the brains behind your team, possessing all the intense weapons such as sentry guns and electromagnets. Each worm gets five health for every turn the Scientist takes. The Scientist really isn't a front line fighter, though, so it might be a good idea to lock him up tight in a safe somewhere.

For multiplayer games, you can take any combination of class into the battle, even stocking your entire team with one particular class.